Pendulum Halt
Spell Normal

Pendulum Halt

  • Archetype:
  • Magician

  • View:
  • 3677




If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
48± 6/ 100
Power Score
Intrinsic 45
Deck 50

Pendulum Halt — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Resource/Refuel

Why it scores here

Pendulum Halt draws 2 cards when a Pendulum deck has 3+ different monsters face-up in the Extra Deck, providing reliable resource acceleration within Pendulum strategies—evidenced by consistent inclusion across 70 decks and 25 archetypes. However, the search lock for the rest of the turn creates a meaningful anti-synergy with Pendulum's core searchers (Sky Iris and Duelist Alliance, each appearing in 51.4% of decks). The absence of any combo evidence indicates this is purely a resource generator, not a combo facilitator, which caps its influence on board development.

Axis scores

Axis Score Evidence
Accessibility 55 Used consistently in 70 Pendulum-focused decks across 25 archetypes, with high inclusion in Odd-Eyes (32.9%) and other core Pendulum strategies, confirming reliable activation mid-game (observed).
Combo & Conversion 35 Zero combos in the evidence indicate this card does not facilitate combo lines; it functions as a pure draw engine, not a combo enabler (verified).
Resource Economy 65 Draws 2 cards unconditionally when its condition is met, but locks future searching for the rest of the turn, creating a marginal anti-synergy with partners like Sky Iris (51.4%) and Duelist Alliance (51.4%) (verified).
Effect & Interaction 5 No disruption, negation, or opponent-facing effects; this is a pure resource generator with no hand-trap or board-breaking capability (verified).
Material Utility 10 As a Normal Spell Card, it cannot serve as monster material or synergize with material-based strategies, limiting its secondary uses (inferred).
Resilience & Flexibility 45 The card resolves and completes its effect in a single activation; while it can be negated before resolution, the condition requirement makes it situationally inflexible (inferred).
Deck-Building Efficiency 70 Clean inclusion in Pendulum decks with no garnet risk and 1.34 average copies per deck, though its exclusive dependence on Pendulum strategies limits splashability (observed).

Calculation

Weight profile: Primary role: Utility (default weights). Intrinsic ≈ 45, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable resource generator (+2 card advantage) with clean activation in Pendulum decks
  • Splashes into multiple Pendulum-related archetypes (25 distinct homes show adaptability)
  • No garnet or bricking risk; 1.34 average copies per deck shows optimal efficiency

Weaknesses

  • Search lock for the rest of turn conflicts with Pendulum archetype's reliance on Sky Iris and Duelist Alliance (both 51.4% inclusion)
  • Zero evidence of combo utility—pure resource generator, not a combo facilitator
  • Requires specific board state (3+ different Pendulum monsters in Extra Deck); inaccessible in non-Pendulum decks

Counters / choke points

  • Ash Blossom & Joyous Spring (negates activation)
  • Forbidden Droplet (negates activation)
  • Any effect that removes Pendulum monsters from Extra Deck before activation

Best use

Mid-game resource acceleration. Decks: Odd-Eyes, Pendulum Magician, Metalfoes, Performapal. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text specifies draw 2 cards + search lock restriction; Used in 70 decks across 25 archetypes with no combo appearances (0 combos total); Top partners are core Pendulum pieces (Dissolver 61.4%, Joker 58.6%, Odd-Eyes monsters 40–48%); Odd-Eyes represents 32.9% of deck usage, confirming primary home
  • Observed: 1.34 average copies per deck, distributed as 49 decks at 1 copy, 18 at 2, 3 at 3; 71.4% of decks are Control gameplay (type 7), 27.1% Combo (type 4); 26 distinct archetypes in addition to Odd-Eyes show multi-home adaptability; Recent deck data spans 2022–2026, confirming sustained relevance
  • Inferred: Primary role is resource generation (draw 2) with a self-imposed search restriction; Search lock creates anti-synergy with high-inclusion searchers (Sky Iris, Duelist Alliance, both 51.4%); Combo conversion is minimal because no combos include this card, making it purely a resource engine, not a facilitator; Accessibility is mid-game dependent on Pendulum board setup; not viable in opening hand; Material utility is negligible—Normal Spell cannot serve as monster material
  • Data gaps: No combos supplied—combo conversion is text-only inference; the 0-combo evidence is itself informative No guides supplied—human-written strategy context absent No banlist token—assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from 70-deck sample only, not historical frequency data











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